Marvel's Spider-Man 2 swings onto PC today, January 30th, and its PC port, developed by Nixxes Software, promises impressive performance and fidelity across a wide range of hardware. Details revealed on the PlayStation Blog highlight the extensive PC features included.
The PC port removes the PSN requirement, a significant boon for PC gamers. Advanced ray tracing features, including DLSS 3.5 Ray Reconstruction, are implemented, resulting in enhanced reflections and shadows, as noted by Nixxes graphics programmer Menno Bil: "With ray reconstruction enabled, we see more detailed ray-traced reflections and better-defined ray-traced shadows... improvements in the ray-traced interiors and less ghosting and noise in the ray-traced ambient occlusion.”
Upscaling technologies such as DLSS 3, FSR 3.1, and Intel XeSS are supported. While DLSS 4's Multi-Frame Generation isn't directly supported, users can potentially leverage the Nvidia app to utilize the newer transformer model for improved image quality with DLSS 3's Frame Generation.
Ultrawide monitor support extends to an impressive 48:9 aspect ratio, with cinematics viewable up to 32:9.
System requirements are categorized by ray tracing settings. For those prioritizing performance over ray tracing, a modest configuration (Nvidia GTX 1650, Intel Core i3 8100, 16GB RAM) can achieve 720p at 30 FPS. High-end configurations, targeting 4K 60 FPS with "Ray Tracing Ultimate," demand significantly more powerful hardware (RTX 4090, AMD Ryzen 7 800X3D, 32GB RAM).
Steam Deck compatibility remains uncertain. While possible, the high RAM requirements and need for a modern GPU make verification unlikely, especially given the game's PS5 origins compared to the more scalable PS4 ports of previous Spider-Man titles.
The broad range of supported configurations has been widely praised online, with Reddit users commending the comprehensive and accessible system requirements. The overall sentiment expresses optimism for strong performance.