If you're eager to explore the vast world of *Dead Sails* and achieve impressive distances without the risk of death, you're in good company. Choosing the right class is as crucial as the gear you equip and the companions you select. To save you from endless trial-and-error, I've crafted the **ultimate *Dead Rails* class tier list**. This guide is designed to streamline your journey and enhance your gameplay experience.
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All Dead Rails Class Tier List S Tier Dead Rails Classes A Tier Dead Rails Classes B Tier Dead Rails Classes C Tier Dead Rails Classes D Tier Dead Rails Classes
All Dead Rails Class Tier List
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I'm well aware that this Dead Rails class tier list might stir some controversy, but it's essential to be candid. You simply can't go wrong with the Vampire, especially after all the recent updates, but the Survivalist has seen a remarkable rise in popularity. However, it's disappointing that the Zombie class remains underpowered and still can't consume Snake Oil. What's the deal with that? While teamwork is a factor, I'll only consider it minimally here. Remember, the goal is to enjoy the game with friends, not just to min-max every detail.
S Tier Dead Rails Classes
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You've probably guessed it—these classes are all about delivering top-tier damage. The Survivalist and Vampire are the clear frontrunners here. Although the Ironclad is a strong contender, there are only two true champions for the top spot:
**Name** | **Cost** | **Info** |
Survivalist | 75 | The Survivalist starts with a Tomahawk and becomes increasingly deadly as your health diminishes. Even at full health, you're dishing out more damage than others, though this might soon be nerfed. This class excels against tough enemies that are hard to take down. While other classes can manage these foes, none match the Survivalist's sheer power. |
Vampire | 75 | The Vampire is built for speed and aggression. You're faster than a horse or sprinting zombie, and your melee hits are devastating—most zombies fall in three swings. The catch? Sunlight is harmful, so you'll need to stick to the shadows. Fortunately, you spawn with a Vampire Knife that heals you with each hit, making survival all about maintaining the offensive. |
A Tier Dead Rails Classes
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Here, we delve into the Dead Rails class tier list where the classes are still excellent but not as focused on pure survival. They offer strong damage and starting gear, though they're less effective for solo runs. In my view, the Ironclad holds the most promise.
**Name** | **Cost** | **Info** |
Ironclad | 100 | The Ironclad comes ready for battle, fully armored, making you much harder to kill. The trade-off? You're about 10% slower. Not ideal for solo runs; you'll need at least one teammate to watch your back. In a team setting, shotguns are your best weapon—you're built for close-quarters combat. |
Cowboy | 50 | The Cowboy starts strong with a revolver, two ammo boxes, and a horse. This combination makes early-game fights easier and gives you the speed to survive chaotic situations, especially during Blood Moon nights. With the Game Pass, you can sell the revolver for extra cash to start with an even better loadout. It's a great value for the price. |
Priest | 75 | The Priest brings divine tools to the fight, equipped with Crucifixes and Holy Water that can't be sold but are effective against enemies. You're also immune to lightning, making storms irrelevant. While not suited for solo play, the Priest excels in larger squads, where their throwables can significantly benefit the team. |
Arsonist | 20 | The Arsonist thrives in chaos, starting with Molotovs and a boost to fire damage, perfect for quickly wiping out groups. Ideal for clearing towns or packs of enemies in smaller areas where you can control the pace. A horse enhances the hit-and-run strategy. |
B Tier Dead Rails Classes
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These classes are specialists, excelling in specific situations. The Doctor, for example, is valuable for its price and support capabilities, but not ideal for dealing damage. The same applies to the other two, making all three essential in group settings.
**Name** | **Cost** | **Info** |
The Alamo | 50 | The Alamo is all about fortification, starting with Sheet Metal, Barbed Wire, and a helmet, perfect for securing the Train early on. If your team needs someone to turn the cabin into a fortress and slow down enemy waves, this is your class. It's not flashy, but it's highly effective under pressure. |
Doctor | 15 | The Doctor is your lifeline in dire situations, equipped with healing supplies and the ability to revive teammates at the cost of half their own health. It's one of the most affordable classes (tied with the Miner) and invaluable in group play. Keep the Doctor alive—they can turn a wipe into a comeback. Selling bandages and snake oil can give you a $40 boost. |
Miner | 15 | The Miner is designed for resource gathering and nighttime exploration. With a helmet that lights the way and a Pickaxe that breaks ore in two swings, they're the fastest at collecting materials, especially new ore types. They also start with some Coal. While not combat-focused, their utility is significant. |
C Tier Dead Rails Classes
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Similar to the previous section, these classes offer good utility but are less effective for solo play. The Conductor is almost essential in a five-stack team. The new Horse class is more of a novelty than a reliable choice.
**Name** | **Cost** | **Info** |
Conductor | 50 | The Conductor is the one driving the Train, starting with Coal and capable of reaching a top speed of 84, crucial for quick escapes. The downside? No melee weapon at spawn, making them vulnerable early on. Ensure they're protected—they keep the squad moving. They no longer suffer health penalties, making them less fragile. |
Horse | Unlockable through the Horsing Around gamemode | The Horse Class turns you into a horse, unlocked through the 2025 April Fools "Horsing Around" event. You get standard horse stats: 32 studs per second speed, no passive healing, and a full-sized horse hitbox, making tight spaces challenging. You can saddle up on players but can't sit on the train or ride other horses. |
High Roller | 50 | The High Roller is all about quick cash, earning 1.5x money from bags, giving you a solid start to gear up. However, this also makes you a lightning rod during storms, increasing your chance of getting struck. It's high risk, high reward—ideal for those looking to stack cash early and willing to live dangerously. |
D Tier Dead Rails Classes
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Every tier has its bottom, and we're scraping this one. The default class has no particular downsides but also no advantages. It's perfect for beginners to learn the game. Zombies, however, are severely underpowered and not recommended.
**Name** | **Cost** | **Info** |
None | Free | The None class is the default, starting with just a shovel and whatever you can scavenge. No perks, but no drawbacks either. It's a blank slate, ideal for saving up bonds and figuring out your playstyle before choosing a class. Simple, straightforward, and effective if used correctly. |
Zombie | 75 | The Zombie thrives in chaos, feeding on corpses to heal and slipping past enemies with stealth. You can't use Bandages or Snake Oil, but you gain sustainability in areas with many bodies. Unfortunately, it remains underpowered and not recommended. |
That's all for now! I hope this Dead Rails class tier list helps you break records and conquer mobs with ease. Don't forget to use our Dead Rails codes and explore Dead Rails challenges. Stay tuned for what the next update might bring!