Bunker, Mafia, Spy, and Alias. A collection of reasoning games designed to develop critical thinking skills.
Bunker is a game that originated in Russia. Legend has it that a global catastrophe struck Earth, and the only refuge is a bunker with limited space. This board game enhances discussion skills and helps players build compelling arguments.
Players take on the roles of the few survivors of the planetary disaster. Each person's goal is to secure a spot in the bunker, which only has room for half of them. The group, in turn, must ensure that only those with a healthy genetic makeup enter the shelter.
Additionally, every survivor must contribute valuable skills to the community. After all, this team is tasked with restoring humanity on the planet.
Your primary tools for securing a place in the bunker are persuasion and effective discussion, allowing you to highlight your strengths. Strategic planning and the ability to anticipate moves are also essential.
- Mafia
A mafia has infiltrated a peaceful town, and the honest residents must work together to identify the criminals and drive them out to ensure their survival. Failure means the mafia will take over, dooming the civilians.
- Alias
A fast-paced word game that tests your wit, speed, and quick thinking. The objective is straightforward: earn more points than any other team. You must explain the words on the cards as clearly and rapidly as possible. Victory goes to those who excel at explaining or to the team that guesses most effectively.
- Spy
At the start, each player receives a card indicating a specific location—except for the Spy, whose card is blank.
Players take turns asking questions about the location they are supposedly in. The respondent can then pose a new question to the next player. The game continues until the Spy correctly guesses the location or another player identifies the Spy.
At any point, a player may accuse someone of being the traitor and must then present their reasoning.
All players then vote "For" or "Against" the accusation. If the vote is unanimous in favor and the accused is indeed the Spy, the civilians win; otherwise, the Spy's side prevails.
If the vote is not unanimous, the game resumes from where it left off.
The Spy can also call for a pause in the game by announcing the location they believe the players are in. A correct guess means the Spy wins; an incorrect one means victory for the civilians.