Firaxis, the developer behind Civilization 7, has released patch 1.0.1, addressing player concerns following the game's full launch. The initial advanced access period garnered mixed Steam reviews, prompting Firaxis to tackle several key issues. These primarily involve the user interface, a perceived lack of map diversity, and the absence of expected features.
Take-Two CEO Strauss Zelnick, in an interview with IGN, acknowledged the negative feedback but expressed confidence in the game's long-term appeal to the established Civilization fanbase, describing the early performance as "very encouraging."
This PC/Mac/Linux/Steam Deck-exclusive patch (Patch 2) is the first of several planned updates designed to incorporate player feedback from the advanced access phase. Cross-play multiplayer has been temporarily disabled to streamline PC updates, resulting in a potentially different patch release schedule compared to consoles. This change only affects cross-play between PC and console players; console-to-console and PC-to-PC multiplayer remain unaffected.
Civilization 7 1.0.1 Patch 2 (February 10, 2025) Patch Notes:
Gameplay:
- Resolved an issue causing shortened Ages in Epic and Marathon speed games.
- City-States now transition into Friendly Independent Powers during Age transitions instead of disappearing. They also begin with more units in the Exploration and Modern Ages.
- Addressed inconsistencies in naval combat: Naval units now use correct combat strength values when attacking other naval units; reciprocal damage is properly applied; units more consistently move to the attacked tile after victory.
- Completing a Legacy Path's final milestone no longer grants Modern Age progress, allowing more time for victory completion.
- Towns automatically resume growing if their chosen focus becomes ineligible (e.g., population decrease).
- The "Future Civic" option is now repeatable across all Ages, with increased costs for repeated selections.
- Fixed an issue where excessive growth bonuses resulted in negative food requirements for the next growth event.
- Rail network improvements enhance the reliability of settlements connecting to the network via water by building ports (provided the capital has a port or rail connection to a settlement with a port).
- Loyalty crisis adjustments in the Antiquity Age include the ability to purchase Villas in towns during this crisis.
AI:
- AI now offers high-value cities less frequently during peace deals.
- In the Modern Age, AI is less likely to declare war at the age's start and considers ideology more before declaring war or offering peace.
- Leaders show reduced war desires if neither party possesses an ideology and increased war desires against players with opposing ideologies. Conversely, peace desires are reduced against players with opposing ideologies.
Camera:
- Resolved an issue causing the camera to focus on the map's lower end when clicking the minimap at native resolutions.
UI:
- Temporarily replaced the Simplified Chinese font with the Civilization VI font.
- Fixed an issue preventing the Settlement menu from opening when clicking a non-player's Settlement Banner.
- Resolved an issue where yield icons didn't appear on buildings after town-to-city conversion.
- Fixed text cutoff on the Global Yields Breakdown screen.
- Added notifications for completed espionage actions.
- City projects are no longer incorrectly displayed as purchasable.
- The current religion is now displayed first in belief picker tabs.
- Fixed a persistent District health bar issue after healing.
- Resolved an issue where Leaders lacked portraits after relationship changes.
- Improved leader name and portrait alignment on the Age Summary overview screen.
- Fixed an issue where the background color remained unchanged after user customization.
- Improved spacing between Civ descriptions, unique units, and building icons on the loading screen.
For further assistance and strategy guides, explore resources covering all Civ 7 victory conditions, significant changes for Civ 6 players, crucial mistakes to avoid, map types, and difficulty settings.