In Kingdom Come: Deliverance 2, earning Groschen can be challenging, especially early in your journey. However, gambling through dice games offers a quick way to boost your funds. Here's how to master the dice game in Kingdom Come: Deliverance 2.
Table of Contents
- Where to Play Dice in Kingdom Come: Deliverance 2
- How to Score in Dice
- Badges
- Cheating Dice
Where to Play Dice in Kingdom Come: Deliverance 2
During the tutorial in Kingdom Come: Deliverance 2, you'll be introduced to the basics of dice, setting the stage for your understanding of the game's mechanics and strategies.
Once you're past the tutorial, you'll find dice players at nearly every inn or tavern in the open world. If you're unsure where to go, head to the nearest town and look for NPCs hanging around outside taverns or inns. Engage them in conversation to start a dice game.
How to Score in Dice
The objective is to outscore your opponent by reaching the predetermined goal score first. You start with six dice and can roll them multiple times in your turn. However, be cautious: if you roll without scoring any points, your turn ends, and you lose all points accumulated in that turn. Also, you'll lose one die per roll, making it progressively harder to score as your turn continues.
Here are the scoring combinations:
Combination | Points |
---|---|
1 | 100 |
5 | 50 |
1, 2, 3, 4, 5 | 500 |
2, 3, 4, 5, 6 | 750 |
1, 2, 3, 4, 5, 6 | 1,500 |
Three 1s | 1,000 |
Three 2s | 200 |
Three 3s | 300 |
Three 4s | 400 |
Three 5s | 500 |
Three 6s | 600 |
For triples, scoring additional matching dice doubles the points. For example, three 2s yield 200 points, but four 2s give you 400, five 2s give you 800, and six 2s give you 1,600 points.
Badges
As you progress, you'll encounter Badges that can enhance your dice games. These can be found by looting chests or corpses and come in three tiers: Tin, Silver, and Gold.
Here's a detailed list of Badges and their effects:
Badge | Effect |
---|---|
Tin Doppelganger’s Badge | Doubles the points of your last throw. Can be used once per game. |
Tin Badge of Headstart | You gain a small point headstart at the start of the game. |
Tin Badge of Defence | Cancels the effects of your opponent’s Tin badges. |
Tin Badge of Fortune | Allows you to roll one die again. Can be used once per game. |
Tin Badge of Might | Allows you to add one extra die to your throw. Can be used once per game. |
Tin Badge of Transmutation | After your throw, change a die to a 3. Can be used once per game. |
Carpenter’s Badge of Advantage | The combination 3+5 now counts as the Cut. Can be used repeatedly. |
Tin Warlord’s Badge | You gain 25% more points for this turn. Can be used once per game. |
Tin Badge of Resurrection | After an unlucky throw, allows you to throw again. Can be used once per game. |
Silver Doppelganger’s Badge | Doubles the points of your last throw. Can be used twice per game. |
Silver Badge of Headstart | You gain a moderate point headstart at the start of the game. |
Silver Badge of Defence | Cancels the effect of your opponent’s Silver badges. |
Silver Swap-Out Badge | After your throw, you can roll a die again. Can be used once per game. |
Silver Badge of Fortune | You can roll up to two dice again. Can be used once per game. |
Silver Badge of Might | Allows you to add an extra die to your throw. Can be used twice per game. |
Silver Badge of Transmutation | After your throw, change a die to a 5. Can be used once per game. |
Executioner’s Badge of Advantage | The combination 4+5+6 now counts as the Gallows. Can be used repeatedly. |
Silver Warlord’s Badge | Gain 50% more points this turn. Can be used once per game. |
Silver Badge of Resurrection | After an unlucky throw, allows you to throw again. Can be used twice per game. |
Silver King’s Badge | Adds an extra die to your throw. Can be used twice per game. |
Gold Doppelganger Badge | Doubles the points scored from your last throw. Can be used thrice per game. |
Gold Badge of Headstart | You gain a large point headstart at the start of the game. |
Gold Badge of Defence | Cancels the effect of your opponent’s Gold badges. |
Gold Swap-Out Badge | After your throw, you can throw two dice of the same value again. Can be used once per game. |
Gold Badge of Fortune | You can roll up to three dice again. Can be used once per game. |
Gold Badge of Might | Allows you to add an extra die to your throw. Can be used thrice per game. |
Gold Badge of Transmutation | After your throw, change a die to a 1. Can be used once per game. |
Priest’s Badge of Advantage | The combination 1+3+5 now counts as the Eye. Can be used repeatedly. |
Gold Warlord’s Badge | Gain double points for this turn. Can be used once per game. |
Gold Badge of Resurrection | After an unlucky throw, allows you to throw again. Can be used thrice per game. |
Gold Emperor’s Badge | Triples the points gained for the formation 1+1+1. Can be used repeatedly. |
Gold Wedding Badge | Allows you to throw up to three dice again. Can be used once per game. |
Cheating Dice
While exploring, you may find loaded dice in chests or on corpses. These dice are designed to land on specific numbers more often, giving you an advantage. At the start of a new dice game, you can choose to use these loaded dice to tilt the odds in your favor.
This covers everything you need to know about playing dice in Kingdom Come: Deliverance 2. For more tips and information on the game, be sure to visit The Escapist.