Helldivers 2裝甲消極:綜合指南和層列表
Helldivers 2將裝甲分為光線,中等和重型,影響流動性和防禦能力。但是,真正改變遊戲規則的人在於裝甲的被動 - 強大的特權大大改變了遊戲玩法。本指南詳細介紹了所有被動的,並提供了一個層列表來優化您的負載。
所有裝甲的被動及其效果
下表列出了所有14個裝甲被動式(從1.002.003遊戲版本開始)及其描述。請注意,被動劑僅與身體裝甲綁在一起;頭盔和鬥篷沒有額外的獎金。
| Armor Passive | Description |
|---|---|
| Acclimated | 50% resistance to acid, electrical, fire, and gas damage. |
| Advanced Filtration | 80% resistance to gas damage. |
| Democracy Protects | 50% chance to survive lethal attacks (like headshots); prevents chest injuries (e.g., internal bleeding). |
| Electrical Conduit | 95% resistance to lightning arc damage. |
| Engineering Kit | +2 grenade capacity; 30% recoil reduction while crouching or prone. |
| Extra Padding | +50 armor rating. |
| Fortified | 50% resistance to explosive damage; 30% recoil reduction while crouching or prone. |
| Inflammable | 75% resistance to fire damage. |
| Med-Kit | +2 stim capacity; +2 seconds additional stim duration. |
| Peak Physique | 100% increased melee damage; improved weapon handling (reduced weapon movement drag). |
| Scout | 30% reduced enemy detection range; map markers generate radar scans. |
| Servo-Assisted | 30% increased throwing range; 50% additional limb health. |
| Siege-Ready | 30% increased primary weapon reload speed; 30% increased primary weapon ammo capacity. |
| Unflinching | 95% reduced recoil flinching. |

裝甲被動層列表
該層列表(版本1.002.003)根據各種任務和敵人類型的總體價值,實用程序和有效性對被動行為進行排名。

| Tier | Armor Passive | Why? |
|---|---|---|
| **S** | Engineering Kit | Extra grenades are invaluable for various tasks (closing bug holes, destroying fabricators, etc.). |
| Med-Kit | Significantly improves survivability, especially when combined with the Experimental Infusion booster. | |
| Siege-Ready | Boosts ammo capacity and reload speed, crucial for managing large enemy groups, particularly with high-consumption weapons. | |
| **A** | Democracy Protects | Provides substantial early-game survivability against lethal attacks. |
| Extra Padding | Offers a reliable increase in overall damage resistance. | |
| Fortified | Extremely effective against Automatons, mitigating explosive damage from Devastators, Hulks, and Tanks. | |
| Servo-Assisted | Particularly useful against Terminids; increased throwing range allows for safer stratagem deployment and grenade usage, while extra limb health enhances survivability. | |
| **B** | Peak Physique | Situational; melee combat is generally avoided, though the reduced weapon drag can be beneficial against agile enemies. |
| Inflammable | Ideal for fire-based builds, especially effective in environments with fire hazards. | |
| Scout | Useful for revealing enemy positions, but its value is limited by its lack of highlighting points of interest or side objectives. | |
| **C** | Acclimated | Limited effectiveness; rarely will you face all four elemental damage types simultaneously. |
| Advanced Filtration | Only beneficial for gas-focused builds, and even then, the overall impact is relatively minor. | |
| Electrical Conduit | Primarily useful against the Illuminate, but other options often prove superior. | |
| Unflinching | Minimal impact on combat effectiveness; the reduction in camera shake and recoil is barely noticeable. |
本指南和一級列表將幫助您在裝備地獄者時做出明智的決定,從而最大程度地提高您在任何任務中的有效性。請記住,最佳被動性將根據您選擇的武器,遊戲風格和特定的任務挑戰而有所不同。