Helldivers 2 Armour Passives: um guia abrangente e uma lista de camadas
Os Helldivers 2 categorizam a armadura em leve, média e pesada, impactando a mobilidade e a defesa. No entanto, a verdadeira mudança de jogo está nos passivos da armadura-vantagens poderosas alterando significativamente a jogabilidade. Este guia detalha todos os passivos e fornece uma lista de camadas para otimizar seus carregamentos.
Todos os passivos de armadura e seus efeitos
A tabela a seguir lista todos os 14 passivos de armadura (a partir da versão do jogo 1.002.003) e suas descrições. Observe que os passivos estão ligados apenas à armadura corporal; Capacetes e capas não oferecem bônus adicionais.
| Armor Passive | Description |
|---|---|
| Acclimated | 50% resistance to acid, electrical, fire, and gas damage. |
| Advanced Filtration | 80% resistance to gas damage. |
| Democracy Protects | 50% chance to survive lethal attacks (like headshots); prevents chest injuries (e.g., internal bleeding). |
| Electrical Conduit | 95% resistance to lightning arc damage. |
| Engineering Kit | +2 grenade capacity; 30% recoil reduction while crouching or prone. |
| Extra Padding | +50 armor rating. |
| Fortified | 50% resistance to explosive damage; 30% recoil reduction while crouching or prone. |
| Inflammable | 75% resistance to fire damage. |
| Med-Kit | +2 stim capacity; +2 seconds additional stim duration. |
| Peak Physique | 100% increased melee damage; improved weapon handling (reduced weapon movement drag). |
| Scout | 30% reduced enemy detection range; map markers generate radar scans. |
| Servo-Assisted | 30% increased throwing range; 50% additional limb health. |
| Siege-Ready | 30% increased primary weapon reload speed; 30% increased primary weapon ammo capacity. |
| Unflinching | 95% reduced recoil flinching. |

Lista de camadas passivas de armadura
Esta lista de níveis (versão 1.002.003) classifica os passivos com base no valor geral, utilidade e eficácia em várias missões e tipos de inimigos.

| Tier | Armor Passive | Why? |
|---|---|---|
| **S** | Engineering Kit | Extra grenades are invaluable for various tasks (closing bug holes, destroying fabricators, etc.). |
| Med-Kit | Significantly improves survivability, especially when combined with the Experimental Infusion booster. | |
| Siege-Ready | Boosts ammo capacity and reload speed, crucial for managing large enemy groups, particularly with high-consumption weapons. | |
| **A** | Democracy Protects | Provides substantial early-game survivability against lethal attacks. |
| Extra Padding | Offers a reliable increase in overall damage resistance. | |
| Fortified | Extremely effective against Automatons, mitigating explosive damage from Devastators, Hulks, and Tanks. | |
| Servo-Assisted | Particularly useful against Terminids; increased throwing range allows for safer stratagem deployment and grenade usage, while extra limb health enhances survivability. | |
| **B** | Peak Physique | Situational; melee combat is generally avoided, though the reduced weapon drag can be beneficial against agile enemies. |
| Inflammable | Ideal for fire-based builds, especially effective in environments with fire hazards. | |
| Scout | Useful for revealing enemy positions, but its value is limited by its lack of highlighting points of interest or side objectives. | |
| **C** | Acclimated | Limited effectiveness; rarely will you face all four elemental damage types simultaneously. |
| Advanced Filtration | Only beneficial for gas-focused builds, and even then, the overall impact is relatively minor. | |
| Electrical Conduit | Primarily useful against the Illuminate, but other options often prove superior. | |
| Unflinching | Minimal impact on combat effectiveness; the reduction in camera shake and recoil is barely noticeable. |
Esta lista de guia e camada o ajudará a tomar decisões informadas ao equipar seus diretores do inferno, maximizando sua eficácia em qualquer missão. Lembre -se de que o passivo ideal varia dependendo das armas escolhidas, do estilo de jogo e dos desafios de missão específicos.