Schedule I, the overnight viral sensation on Steam, continues to evolve with the release of Patch 5, bringing the drug dealer simulation game to version 0.3.3f14. This latest update introduces several key enhancements, but the most exciting news for its vast player base is the announcement of the game's first content update, slated to launch this weekend.
Currently, Schedule I reigns supreme as the top-selling game on Steam, outpacing giants like Monster Hunter Wilds, GTA 5, and Marvel Rivals. Its viral spread across social media, Twitch, and YouTube has propelled it to new heights. In the game, players start as small-time dealers and rise to become kingpins, managing the production and distribution of various drugs in the gritty city of Hyland Point. Players can expand their empire through properties, businesses, and hiring employees.
The game's developer and publisher, TVGS, led by the Australian indie developer Tyler, expressed astonishment at Schedule I's explosive launch, describing it as "amazing but pretty overwhelming." Tyler shared on Reddit, "I never expected this kind of response! At the moment, I’m just trying to stay focused and get patches out ASAP. Also looking forward to getting started on content updates as soon as all major bugs are patched."
Patch 5 addresses a range of issues including employee bugs, multiplayer bugs, and casino bugs. Additionally, Tyler has introduced pathfinding validity checks to help prevent crashes, a problem highlighted by a user named Chi Chi on Discord.
Schedule I Update 5 version 0.3.3f14 patch notes:
-------------------------------------------------Tweaks/Improvements
- Added an active display setting to choose which monitor the game displays on.
- Botanists will now automatically move product from their supplies to drying racks.
- Owned vehicles are now visible on the map app.
- Implemented a few validity checks/failsafes for NPC pathfinding and warping. This was one of the primary causes of crashing on certain chipsets (thanks to Chi Chi on Discord for bringing this to my attention).
- Refactored employee item movement behavior to be smarter.
- Implemented NPC effects culling at a certain distance to improve performance.
Bug fixes
- Fixed non-host clients sometimes not being able to hit/stand in blackjack.
- Fixed a quest UI bug that was sometimes causing infinite loading screens in multiplayer.
- Fixed clipboard selections not reassigning without first manually clearing the existing selection (employee beds, botanist supplies, etc).
- Fixed the dealer sometimes preemptively revealing its hand to non-host players in blackjack.
- Fixed first-person jacket looking janky.
- Fixed 'Master Chef' achievement being rewarded prematurely.
- Fixed some property null references that were causing multiplayer loading/desync issues.
- The drying rack 'dry' button is now non-interactable if the input slot is reserved by an employee.
- Fixed NPC 'stay in building' behavior sometimes causing errors for non-host players.
- Fixed NPC voiceover emitters sometimes throwing a null reference.
Tyler has promised sneak peeks of the upcoming first content update soon.
For those eager to dive deeper into the game, check out IGN's Schedule I guide. It covers essential tips on mixing recipes and creating new blends to maximize profits, accessing console commands, and the fastest way to join multiplayer co-op to conquer Hyland Point with friends.