Stellar Blade director and producer Kim Hyung Tae reportedly "fully supports" mods and is looking forward to trying them out. According to several sources, Kim was asked about his stance on modding at a recent press conference in Yeouido, South Korea. “First of all, I fully support the phenomenon of players using mods. In fact, I myself also want to try out some of the more exciting mods," he replied. "I look forward to seeing many players create their own mods and engaging in healthy competition with them to see whose mods are more attractive. I also hope that more players can get involved in mod creation." This comes as no surprise, especially since the game hasn't even released on PC yet. Already, there are dozens of mods listed on Nexus for the PC demo, covering everything from new skins to reshaders and VR to nail polish. There are also several more hidden carefully from public display and categorized as "adult." Let's leave it at that, shall we? IGN's Stellar Blade review returned a 7/10. We said: "Stellar Blade is great in all of the most important ways for an action game, but dull characters, a lackluster story, and several frustrating elements of its RPG mechanics prevent it from soaring along with the best of the genre." The PC version of Stellar Blade launches via Steam on June 11 alongside a raft of PC-specific features, including AI upscaling via Nvidia DLSS 4 and AMD FSR 3, an unlocked framerate, Japanese and Chinese voiceover, ultrawide display support, higher resolution environment textures, and DualSense support for haptic feedback and trigger effects. It was originally region locked in 100+ countries but is now available to pre-order on PC in over 250 regions. And no, there is no Stellar Blade multiplayer mod… but there are signs of multiplayer in the game files.
Stellar Blade Director Can't Wait to See Our PC Mods
by Lillian
Oct 04,2026
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