Josef Fares, the visionary behind Hazelight Studios and the creative force driving the cooperative adventure Split Fiction, recently took time to engage with fans and address misunderstandings and criticisms related to his work. In a candid exchange, one fan accused Fares of claiming that single-player games were a thing of the past, a statement he firmly denied. Fares reminded the community that Hazelight's critically acclaimed title, Brothers: A Tale of Two Sons (2013), is a testament to the studio's capability in crafting engaging single-player experiences.
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He further elaborated that while Hazelight is renowned for its cooperative games, the idea of returning to a single-player format akin to their past projects remains a viable option. "We're not excluding it," Fares asserted, underlining Hazelight's willingness to experiment with various gameplay styles moving forward.
Addressing criticisms about the casting of two female protagonists in Split Fiction, Fares responded to queries regarding whether this decision was driven by a feminist agenda. He pointed out Hazelight's history of diverse character pairings—from two brothers in Brothers: A Tale of Two Sons, two men in A Way Out, to a male-female duo in It Takes Two. Despite this diversity, the choice of two female leads in Split Fiction stirred significant debate.
Fares clarified that the characters were inspired by his own daughters, emphasizing his focus on crafting compelling narratives and fully developed characters rather than emphasizing physical attributes. "I don't care what's between someone's legs—it's about crafting great characters," he stated passionately.
Split Fiction, which launched today on March 6th, has garnered widespread critical acclaim for its groundbreaking gameplay mechanics and diverse scenarios. Prior to its release, system requirements were disclosed to ensure players are fully prepared to immerse themselves in Hazelight's latest masterpiece.