Spectre Divide and its developer, Mountaintop Studios, have announced their closure due to the game failing to meet the company's expectations and generate sufficient income. Below, you'll find insights from Mountaintop Studios' CEO on the reasons behind this decision.
Spectre Divide to Cease Operations in 30 Days
Season 1 and Console Launch Fell Short of Expectations
Tactical FPS game Spectre Divide will shut down just six months after its launch, as its first season and console release did not meet the anticipated success. The game's official Twitter (X) account shared a message with fans on March 13, detailing the current state of the game and the studio.
Mountaintop Studios CEO Nate Mitchell stated, "It’s been two weeks since we launched Spectre Divide Season 1: Flashpoint." He continued, "We’re incredibly grateful for the positivity and support that you’ve shown over that short time. Unfortunately, the Season 1 launch hasn’t achieved the level of success we needed to sustain the game and keep Mountaintop afloat."
The company had high hopes after the first week, with over 400,000 players and a peak concurrent player count of around 10,000 across all platforms. However, the numbers dwindled over time, leaving the team unable to maintain enough active players and revenue to keep Spectre Divide and the studio operational.
A December 2024 report from The Verge highlighted Mountaintop Studios' struggles, noting that the console launch and Season 1 were their last-ditch efforts to save the game. Spectre Divide Game Director Lee Horn mentioned that despite marketing efforts, server issues at launch significantly hampered the game's momentum. Mitchell added, "If they aren’t into season one, the way we hope they are, we’ll have to take a hard look at if we should keep going on as we are, or if players are telling us this isn’t what we want."
Spectre Divide is set to go offline within 30 days. The company plans to disable new purchases and refund money spent since the Season 1 relaunch, with further details to be announced soon.
Spectre Divide Closes Despite Raising $30 Million Last Year
The closure of Mountaintop Studios comes as a surprise, especially after raising $30 million in funding last year. The company announced on LinkedIn in 2024 that the funding came from top investors including Anthos Capital, RX3 Growth Partners, A16Z GAMES, and various angel investors.
Despite the significant investment, Mitchell noted, "We pursued every avenue to keep going, including finding a publisher, additional investment, and/or an acquisition. In the end, we weren’t able to make it work. The industry is in a tough spot right now."
He further explained, "We wanted to deliver something innovative and original in a crowded genre that would bring friends together around unforgettable moments. We shook up the format, created a fresh art style and universe, and partnered with some of our heroes. All of us knew from the beginning that the odds were against us, but that’s what we signed up for. It was never a surefire bet. We did it anyway."
Spectre Divide joins the ranks of other live-service games that have failed, such as Multiversus, Babylon’s Fall, Concord, and the cancelled titles The Last of Us Online and the reported God of War live service game.
Mountaintop Studios to Close by Week's End
Mitchell confirmed that Mountaintop Studios will close its doors by the end of the week, as the studio has exhausted its remaining capital. He stated, "Since the PC launch, we stretched our remaining capital as far as we could, but at this point, we’re out of funding to support the game. This means Mountaintop will be closing its doors at the end of this week."