In the competitive world of Call of Duty: Black Ops 6 multiplayer, countless final kills are captured and shared online, but few are as remarkable as this one. Ricochet Blades, the unique ammo for the D1.3 Sector secondary weapon (introduced with the Teenage Mutant Ninja Turtles event), are known for their unpredictable, bouncing trajectory.
Player kev99gh achieved a legendary final kill in a hardcore Search and Destroy match on the Lowtown map. They launched a Ricochet Blade—affectionately nicknamed a "pizza" by the community—which bounced out of the map, then miraculously back in, securing a one-hit kill on an unsuspecting enemy peeking from a window.
Longest ricochet blade ever. Bounced a pizza out of the map. Final kill cam.
by u/SpawnTubing in r/blackops6
kev99gh's incredible clip is arguably the longest Ricochet Blade kill ever recorded, due to the blade's excursion beyond the map boundaries. The video shows kev99gh lining up the shot, releasing the blade into the void, then switching to the overhead map view to track its improbable journey back to its target.
This wasn't just luck. Redditor SpawnTubing, who shared kev99gh's clip, explained that skilled Black Ops 6 players "look for and practice common camping spots." Commenters also highlighted the impeccable timing of the enemy player peeking precisely as the "pizza" reappeared—a scenario familiar to many Black Ops 6 players.
The Ricochet Blades have seemingly spawned a "bounce kill" meta, with numerous (though less spectacular) clips surfacing online showcasing multi-bounce kills across various multiplayer maps. Here's another example:
Ricocheted a blade around Subsonic. Final kill cam.
by u/SpawnTubing in r/blackops6
However, not all players are thrilled. Some find the bouncing blades frustrating and annoying. Their complaints haven't gone unheard; developer Treyarch recently buffed the Ricochet Blades' physics and bouncing speeds, making them one-hit kill weapons on contact. Here are the relevant patch notes:
D1.3 Sector
Our initial design for the D1.3 Sector Ricochet Blades revolved around quickly launching many high-speed blades, meant to perform best blind firing into enclosed spaces. We have been following your feedback and agree that, in practice, the use cases for this ammo type are too low. The Ricochet Blades will now do 100 damage to enable one-hit kills, and to compensate we are lowering the fire rate and projectile speed. We think the popularity of this ammo type will see some new interest with these changes and look forward to seeing more of your cross-map killcams in MP.
Ricochet Blades
- Increased damage from 75 to 100.
- Decreased rate of fire.
- Decreased projectile velocity.
- Improved bouncing speeds and physics.
With these buffs, and Season 3 and Verdansk's return to Warzone on the horizon, the reign of the Ricochet Blades looks set to continue—and perhaps intensify.