The cancellation of the Wonder Woman game and the subsequent closure of Monolith Productions by Warner Bros. disappointed many fans. However, comic book writer and consultant Gail Simone, who worked with Monolith on the project, revealed the game's exceptional quality. She described the canceled title as "absolutely amazing," a truly exceptional Wonder Woman experience aiming for a benchmark epic. While unable to share specifics, Simone praised the team's dedication, stating everyone involved poured their heart and soul into creating a near-perfect product. She highlighted the team's commitment to excellence, a dedication rarely witnessed in her experience. Monolith reportedly meticulously integrated every aspect of the game with the DC Universe, creating an authentic and immersive experience that Simone believed would have been a "dream come true" for comic fans. Despite its cancellation, the project stands as a testament to the studio's ambition and creativity, leaving a legacy of what could have been a landmark achievement in superhero gaming.
Canceled Wonder Woman Game Was \"Incredible and Ambitious,\" Says Former Consultant
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