Mecha BREAK is pursuing multimedia franchise opportunities while continuing to face backlash over its monetization model. Explore the game's ambitious future plans, ongoing player concerns, and its impressive creative team.
Mecha BREAK Lead Teases Anime and Manga Despite Player Criticisms
CEO Eyes Anime, Novels, and Figurines for Franchise Expansion
Amid ongoing monetization complaints, Mecha BREAK's developers reveal ambitious plans for anime and manga adaptations. CEO and Lead Producer Kris Kwok emphasized in a recent interview that the game launch represented just the beginning of a broader multimedia strategy.
"We envision Mecha BREAK as a complete IP, not just a standalone game," Kwok explained. "Following our cinematic trailers, we're exploring anime and novel adaptations, and we're currently developing collectible figures."
The producer described the game's release as "witnessing a child's birth," noting this marks the start of their franchise expansion. Kwok previously cited Macross and Gundam as childhood influences that shaped the project's creative direction.
Excessive Cosmetic Prices, Content-Locking and Pay-to-Win Systems
Despite drawing over 130,000 concurrent players at launch, Mecha BREAK has received mixed Steam reviews due to monetization concerns. Players note significant changes from the more accessible beta version.
Criticisms center on premium cosmetic bundles priced at $47-57 USD, an auction house some call pay-to-win, and previously free beta content now requiring payment. Many also report excessive grind required for free progression.
Partial Improvements Made, But Monetization Concerns Still Persist
Developer Amazing Seasun Games has implemented various improvements since launch. Kwok stressed in an April interview their commitment to maintaining "a fair, skill-based system without pay-to-win elements."
"The only differentiator between players should be skill," he stated. Key changes include unlocking all 12 mechs and offering free customization options for hairstyles and body types."
The PvE Mashmak mode received enhancements with new difficulty settings, bosses, and loot drops. While mods remain enabled in PvE, they were disabled in competitive PvP modes to preserve balance.
However, players argue these changes don't fully resolve concerns. Several beta customization features remain paywalled, and many oppose mod restrictions in casual play modes.
While Mecha BREAK shows potential through continuous updates and clear developer vision, unresolved monetization issues continue affecting player trust. How the team addresses these challenges will likely determine the project's long-term success.
Mecha BREAK Enlists Legendary Gundam and Metal Gear Veterans
Hiroyuki Sawano, Shigenobu Matsuyama, and Takayuki Yanase
Kwok explained how his lifelong admiration for mecha creators influenced Mecha BREAK's development. He brought on Gundam and Metal Gear designer Takayuki Yanase during the project's second major revision to refine the game's visual identity.
The team initially faced rejection from renowned composer Hiroyuki Sawano due to the game's early stage. After the successful August 2024 test, Sawano reconsidered upon seeing the refined world design and ultimately contributed an original soundtrack.
Shigenobu Matsuyama, known for his work on Metal Gear and Ace Combat 7, joined as producer. Though not the original creator, Matsuyama played a crucial role in realizing Hideo Kojima's vision for Metal Gear and brings valuable experience to Mecha BREAK's combat system and production.
His expertise in flight combat design directly informs Mecha BREAK's mech battles and overall gameplay dynamics.
The core vision for Mecha BREAK sought to capture Gundam's dynamic action, aiming to deliver both intense combat and the authentic feel of piloting massive mechs.
"Mecha and games have been my passion since childhood," Kwok shared. "While realizing this dream seemed as challenging as becoming a pilot or race car driver, I'm grateful for the opportunity to bring this vision to life in the gaming industry."
Mecha BREAK launched on July 1, 2025 for PC and Xbox Series X|S, with PlayStation 5 coming later. For the latest updates and information, check our additional coverage below.