Home News Mecha BREAK Teases Anime & Manga Amid Monetization Row

Mecha BREAK Teases Anime & Manga Amid Monetization Row

by Harper Oct 11,2025

Mecha BREAK Teases Anime & Manga Amid Monetization Row

Mecha BREAK Expands to Anime & Manga Despite Monetization Controversy

Mecha BREAK is pursuing multimedia franchise opportunities while continuing to face backlash over its monetization model. Explore the game's ambitious future plans, ongoing player concerns, and its impressive creative team.

Mecha BREAK Lead Teases Anime and Manga Despite Player Criticisms

CEO Eyes Anime, Novels, and Figurines for Franchise Expansion

Mecha BREAK franchise expansion plans

Amid ongoing monetization complaints, Mecha BREAK's developers reveal ambitious plans for anime and manga adaptations. CEO and Lead Producer Kris Kwok emphasized in a recent interview that the game launch represented just the beginning of a broader multimedia strategy.

"We envision Mecha BREAK as a complete IP, not just a standalone game," Kwok explained. "Following our cinematic trailers, we're exploring anime and novel adaptations, and we're currently developing collectible figures."

The producer described the game's release as "witnessing a child's birth," noting this marks the start of their franchise expansion. Kwok previously cited Macross and Gundam as childhood influences that shaped the project's creative direction.

Excessive Cosmetic Prices, Content-Locking and Pay-to-Win Systems

Mecha BREAK monetization issues

Despite drawing over 130,000 concurrent players at launch, Mecha BREAK has received mixed Steam reviews due to monetization concerns. Players note significant changes from the more accessible beta version.

Criticisms center on premium cosmetic bundles priced at $47-57 USD, an auction house some call pay-to-win, and previously free beta content now requiring payment. Many also report excessive grind required for free progression.

Partial Improvements Made, But Monetization Concerns Still Persist

Mecha BREAK gameplay updates

Developer Amazing Seasun Games has implemented various improvements since launch. Kwok stressed in an April interview their commitment to maintaining "a fair, skill-based system without pay-to-win elements."

"The only differentiator between players should be skill," he stated. Key changes include unlocking all 12 mechs and offering free customization options for hairstyles and body types."

The PvE Mashmak mode received enhancements with new difficulty settings, bosses, and loot drops. While mods remain enabled in PvE, they were disabled in competitive PvP modes to preserve balance.

Mecha BREAK player feedback

However, players argue these changes don't fully resolve concerns. Several beta customization features remain paywalled, and many oppose mod restrictions in casual play modes.

While Mecha BREAK shows potential through continuous updates and clear developer vision, unresolved monetization issues continue affecting player trust. How the team addresses these challenges will likely determine the project's long-term success.

Mecha BREAK Enlists Legendary Gundam and Metal Gear Veterans

Hiroyuki Sawano, Shigenobu Matsuyama, and Takayuki Yanase

Mecha BREAK development team

Kwok explained how his lifelong admiration for mecha creators influenced Mecha BREAK's development. He brought on Gundam and Metal Gear designer Takayuki Yanase during the project's second major revision to refine the game's visual identity.

The team initially faced rejection from renowned composer Hiroyuki Sawano due to the game's early stage. After the successful August 2024 test, Sawano reconsidered upon seeing the refined world design and ultimately contributed an original soundtrack.

Mecha BREAK production insights

Shigenobu Matsuyama, known for his work on Metal Gear and Ace Combat 7, joined as producer. Though not the original creator, Matsuyama played a crucial role in realizing Hideo Kojima's vision for Metal Gear and brings valuable experience to Mecha BREAK's combat system and production.

His expertise in flight combat design directly informs Mecha BREAK's mech battles and overall gameplay dynamics.

Mecha BREAK creative vision

The core vision for Mecha BREAK sought to capture Gundam's dynamic action, aiming to deliver both intense combat and the authentic feel of piloting massive mechs.

"Mecha and games have been my passion since childhood," Kwok shared. "While realizing this dream seemed as challenging as becoming a pilot or race car driver, I'm grateful for the opportunity to bring this vision to life in the gaming industry."

Mecha BREAK launched on July 1, 2025 for PC and Xbox Series X|S, with PlayStation 5 coming later. For the latest updates and information, check our additional coverage below.

Latest Articles More+
  • 10 2025-10
    New Illustrated Game of Thrones Edition Out in November, Winds of Winter Awaited

    George R.R. Martin recently shared an exciting update on his blog, though it wasn’t the one fans have been eagerly awaiting about *The Winds of Winter*. Instead, he unveiled the cover for the next illustrated edition of *A Song of Ice and Fire*: ***A Feast for Crows***. This marks the fourth install

  • 10 2025-10
    Deltarune Ch.3-4 to retain prior saves

    Undertale creator Toby Fox has shared development updates regarding the testing phase for Deltarune Chapters 3 and 4. Learn about console testing progress and what players can anticipate.Deltarune Console Testing Progresses SmoothlySaves From Demo Wi

  • 10 2025-10
    Jakks Pacific Showcases Simpsons Figures at WonderCon

    JAKKS Pacific is making a major push with its Simpsons license, showcasing an impressive new collection of toys and action figures at WonderCon 2025. IGN secured an exclusive preview of all the reveals from the WonderCon panel, featuring the talking