Nintendo's innovative Game-Key Cards for Switch 2 have undeniably stirred strong reactions. Last month's Switch 2 reveal confirmed that certain game cards won't include full titles, instead providing digital download codes. Nintendo later specified that Switch 2 Edition cartridges contain complete games plus upgrades.
These Game-Key Cards function as physical download vouchers without game data. Players must download titles after inserting cards into their Switch 2. Clear labeling on packaging fronts helps avoid confusion about purchase contents.
Titles like Street Fighter 6 and Bravely Default Remastered carry this disclaimer, while Mario Kart World and Donkey Kong Bananza don't. Notably, Cyberpunk 2077's massive 64 GB version ships on physical media.

Nightdive Studios CEO Stephen Kick voiced disappointment: "It's disheartening to see Nintendo take this approach—especially from a company with such preservation-focused history."
During Nintendo San Francisco store discussions, IGN questioned NOA President Doug Bowser about physical media's future role.
"Physical games remain crucial," Bowser affirmed. "We maintain strong retail partnerships and ensure product availability."
Nintendo Switch 2 Retail Packaging


View 7 Images



Bowser explained Game-Key Cards help third-party publishers deliver larger Switch 2 experiences: "Our goal remains offering Nintendo's most extensive content library—Game-Key Cards enable partners to bring deeper, more immersive titles."
While CD Projekt confirmed 64 GB cartridges for Cyberpunk 2077 represent Switch 2's maximum capacity, Nintendo keeps first-party titles lean.
Nintendo Switch 2 Game Storage Requirements:
Mario Kart World: 23.4 GBDonkey Kong Bananza: 10 GBNintendo Classics: GameCube app: 3.5 GBSuper Mario Party Jamboree – Nintendo Switch 2 Edition + Jamboree TV: 7.7 GBKirby and the Forgotten Land – Nintendo Switch 2 Edition + Star Crossed World: 5.7 GB
Third-party Switch 2 titles overwhelmingly adopt Game-Key Cards. Niko Partners' Daniel Ahmad warns this could overwhelm eShop servers during June's launch rush.
"Cartridges cost significantly more than discs," Ahmad noted. "Digital distribution offers publishers better margins—currently their primary sales channel."
The Game Business' Christopher Dring likened Game-Key Cards to "holiday gift boxes," adding: "Declining retail, rising costs, generational shifts, and sustainability concerns signal physical media's trajectory."
For deeper insights into Nintendo's strategy, read IGN's full Bowser interview covering both Switch 2 and San Francisco store plans.