The latest build of Path of Exile 2 brings an array of substantial updates, showcasing the dedication of the developers at Grinding Gear Games (GGG). This massive patch, version 0.1.1, introduces a plethora of bug fixes and enhancements that significantly elevate the gameplay experience. Let's delve into the key highlights of this update.
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Table of Contents
- General Changes
- Skill Changes
- Monster Changes
- Endgame Changes
- Other Changes
General Changes
Starting with the core gameplay and interface, GGG has introduced several pivotal changes:
- A new League Migrations button allows seamless transfer of your character to parent leagues.
- Strongbox mechanics have been enhanced, reducing intervals between enemy waves and improving monster spawn clarity. A bug preventing monster spawns has been resolved, and fog dissipates upon defeating all enemies. Research Strongboxes are now more common.
- Runes in equipment can now be replaced with new ones, enhancing flexibility in gear customization.
- Armor effectiveness has been boosted, providing better protection in combat.
- Access to Expedition Vendors is no longer level-restricted, though equipment rarity depends on the shop's level. This change maintains the integrity of existing shops.
- Minions dying far from the character now respawn instantly nearby, improving minion management.
- The level of Uncut Gems is now visible in their item names, making it easier to assess their value.
- Equipped Charms now display remaining charges, aiding in strategic use.
- Map entry is safer, with no immediate monster spawns at the entrance.
- Item pickup has been streamlined, allowing easier collection during other actions like attacking or lever-pulling.
Additionally, GGG has improved overall game performance, particularly in shadow-heavy areas, increased loading speeds, optimized boss fights and visual effects, and enhanced gameplay behavior in The Ziggurat Encampment.
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Skill Changes
Skill mechanics have also seen significant updates:
- Supercharged Slam now has a radius limit of 3 meters, refining its impact area.
- Scavenged Plating grants more stacks against stronger enemies, enhancing defensive capabilities.
- Vine Arrow's description now clearly states that the projectile only hits enemies upon landing, clarifying its mechanics.
- Pain Offering no longer has the Aura tag, adjusting its functionality.
- Skills in Meta Gems can no longer gain energy, shifting strategy in skill use.
- Lightning Bolt has been renamed to Greater Lightning Bolt, reflecting its unique source from the Choir of the Storm amulet, and its damage mechanics have been adjusted.
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Monster Changes
Monster dynamics have been refined for a more balanced and engaging experience:
- Essence Monolith mobs no longer use skills immediately upon spawning, but their Toughness is significantly increased.
- Boss hitboxes have been adjusted to better align with their visual attack animations, improving fairness in combat.
- The spawn rate of certain monsters has been reduced to balance map clearing.
- Monster energy shields have been re-evaluated and adjusted to enhance map clearing enjoyment.
- Visual effects for numerous mobs have been upgraded, and their attacks have been modified. Over 40 changes contribute to a smoother gameplay experience.
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Endgame Changes
The endgame has received a substantial overhaul:
- Four new Tower Map areas have been added, expanding the endgame content.
- The Lost Towers Map has been updated.
- The Arbiter of Ash boss fight now offers six attempts instead of one, accommodating its difficulty. The Falling Flame Seed skill cannot be interrupted, and the Flaming Gale skill cannot be blocked. The boss now targets players more than minions.
- Maps now feature checkpoints, ensuring progress is saved.
- At least three Rare Monsters can be encountered, defeated, and looted per map.
- Monster balance in several maps has been adjusted, such as doubling the monster count in Untainted Paradise.
- Some areas now contain more chests.
- Bosses appear more frequently (about once every four maps), but the chance of Map Bosses dropping a Waystone has been reduced.
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Other Changes
GGG has addressed a wide range of issues to enhance overall game stability and balance:
- Over 70 bugs related to client crashes, quest mechanics, and in-game interactions have been fixed.
- Numerous visual effects have been corrected.
- More than 20 controller-related issues have been resolved.
- Over 100 equipment items have had their stats and characteristics adjusted for a more balanced gameplay experience. Check your inventory for these changes!
- The item Original Sin now provides +17-23% Chaos Resistance instead of "Chaos Resistance is Zero," an unexpected but welcome change.
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This monumental Path of Exile 2 update, Patch Notes 0.1.1, introduces over 300 changes, significantly enhancing the game. For a complete list of updates, visit the official Path of Exile 2 website. We've highlighted the most significant changes here and are eagerly looking forward to the next update and the eventual release of version 1.0!