Home News Phantom Blade Zero Devs澄清"Xbox 无人需要"的误解

Phantom Blade Zero Devs澄清"Xbox 无人需要"的误解

by Logan Jan 01,2025

S-Game Clarifies Remarks on Xbox Following ChinaJoy Controversy

A recent controversy surrounding comments allegedly made by a Phantom Blade Zero developer at ChinaJoy 2024 has prompted a statement from S-Game, the studio behind the game and Black Myth: Wukong. Multiple media outlets reported on statements attributed to an anonymous source, with some translations suggesting a lack of interest in the Xbox platform.

Phantom Blade Zero Devs Respond to

S-Game's official response on Twitter(X) directly addresses these reports. The statement emphasizes the studio's commitment to broad accessibility for Phantom Blade Zero, explicitly stating that no platforms have been excluded from consideration. The company asserts that the reported comments do not reflect their values or company culture. They are actively working on both development and publishing to maximize the game's reach.

Phantom Blade Zero Devs Respond to

The initial report, originating from a Chinese news outlet and subsequently covered internationally, varied in translation. While some accounts suggested a lack of market demand for Xbox in Asia, others interpreted the statement more strongly. S-Game's statement neither confirms nor denies the authenticity of the anonymous source but acknowledges the relatively lower Xbox market share in Asia compared to PlayStation and Nintendo. This is further complicated by limited Xbox retail presence in several Asian countries.

Phantom Blade Zero Devs Respond to

Speculation regarding an exclusive deal with Sony, fueled by previous acknowledgments of Sony's support, has also been addressed. S-Game has reiterated that while they received assistance from Sony, this does not constitute an exclusive partnership. They have previously stated that Phantom Blade Zero will launch on PC alongside PlayStation 5.

While an Xbox release remains unconfirmed, S-Game's response leaves open the possibility of future availability on the platform. The company's focus remains on delivering the game to the widest possible audience.

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