Split Fiction, the eagerly awaited cooperative adventure from the mastermind behind It Takes Two, has unfortunately been pirated shortly after its debut on March 6, 2025. Available on multiple platforms, including PC via Steam, the game quickly garnered attention and critical acclaim but also became a target for hackers due to the absence of strong DRM (Digital Rights Management) protection. Notably, Electronic Arts chose not to employ Denuvo, a commonly used anti-tamper technology, making the game more susceptible to unauthorized access.
The decision to exclude Denuvo facilitated hackers in circumventing security measures, leading to the rapid distribution of Split Fiction on piracy sites. Within days of its release, unauthorized copies of the game surfaced online, enabling users to play the full game without purchasing it. This situation underscores the persistent challenges developers encounter in safeguarding their games against piracy while striving to maintain player accessibility and performance. While many gamers appreciate the absence of intrusive DRM like Denuvo, it also heightens the risk of exploitation shortly after launch.
Critics have lauded Split Fiction for its innovative co-op mechanics, compelling narrative, and striking visuals. Early player reviews on Steam echo this sentiment, with many praising the game as a fitting follow-up to Josef Fares’ earlier work. The game offers a unique cooperative experience, combining clever puzzles, emotional storytelling, and dynamic gameplay. Its positive reception among legitimate buyers highlights the potential impact of piracy on sales and the developer's revenue.
The choice to forgo Denuvo protection has reignited debates about the role of DRM in the gaming industry. While some contend that DRM can adversely affect game performance and alienate legitimate players, others see it as a vital tool to combat piracy. In the case of Split Fiction, the lack of DRM might have accelerated its compromise, prompting questions about whether Electronic Arts underestimated the agility of hackers.