A recent interview with Automaton revealed a surprising approach to game development within Ryu Ga Gotoku Studio, the creators of the Like a Dragon/Yakuza franchise. The team embraces internal conflict as a catalyst for creating higher-quality games.
Like a Dragon Studio: Conflict as a Creative Tool
Embracing the "Fight"
Series director Ryosuke Horii shared that disagreements among team members aren't just common; they're actively encouraged. He explained that these "in-fights," while potentially contentious, are viewed as a vital part of the creative process. Horii emphasized the role of the planner in mediating these conflicts, ensuring they result in constructive improvements rather than unproductive arguments. He stated that a lack of debate often leads to a less compelling final product. The key, he explained, is that these "fights" must lead to a positive and fruitful conclusion.
Horii further highlighted the studio's commitment to meritocracy, stating that ideas are judged solely on their quality, irrespective of their origin. The team isn't afraid to reject subpar concepts, viewing this process as a necessary "battle" in the pursuit of excellence. The studio's philosophy emphasizes robust debate and a willingness to challenge even the most established ideas. This approach, they believe, is essential to producing games of the highest caliber.